Interactive methodological kit “Game chips-Votum”
For carrying out diagnostic procedures in a playful way with children of preschool and primary school age Interactive methodological kit “Game chips-Votum”; on the one hand, it is a game set for group use, but on the other hand, it is an educational and diagnostic tool for the teacher, depending on the modeling of tasks and the formation of the content of the lesson. In the modern world, the Internet and computer technology play an important role in people's daily lives. However, the use of gadgets and tablets can negatively affect the health and development of children. Sanitary standards (San.Pin) strictly limit the time children work with gadgets - no more than 15 minutes and not every day. However, the requirements of our time dictate the task of developing initial skills in information and communication technologies (ICT). In such a situation, Votum Play gaming chips represent a safe and child-friendly wireless gaming system that can be considered a propaedeutic of ICT. They help children learn, develop logical thinking, memory and attention, as well as master the principles of working with gadgets and computer programs.
- Opportunities: The user (educator, teacher), when using the universal task designer built into the VOTUM-Play software, has unlimited possibilities for pedagogical and game scenarios, receives a system of interaction with the group on the one hand, and on the other - individual diagnosis.
- Personalization: Since the chips are personalized, the educator (teacher) receives protocols on the computer with names and corresponding answer results. This technology allows you to analyze the situation “here and now”, immediately making adjustments to pedagogical techniques (if necessary).
- Analysis: A picture of the answers of each child (group) is reflected on the screen (on the wall or on the computer). If necessary, by setting the appropriate parameters, you can obtain summary tables for analysis and further work.
- Multi-directionality: When modeling the relevant topics of cards, posters or other didactic tools, the system can be organically used in the work of speech therapists and psychologists.
- Contents: 12 interactive chips, charging case, 160 interactive cards and 12 universal sheets.
- Country of origin: China